RayTracing
RayTracing
Getting Started
GPU-Accelerated Ray Tracing with OpenCL
RayTracing API Reference
Matrix
MatrixGroup
ImagingPath
Ray
Rays
Compact Rays (GPU-ready)
Ray Traces
Laser Path
Gaussian Beam
Components
System2f
System4f
System4f
System4f.__init__
System4f.append
System4f.backFocalLength
System4f.backwardConjugate
System4f.display
System4f.displayHalfHeight
System4f.effectiveFocalLengths
System4f.flipOrientation
System4f.focalDistances
System4f.focusPositions
System4f.forwardConjugate
System4f.fromFocusToFocus
System4f.fromStruct
System4f.frontFocalLength
System4f.hasFiniteApertureDiameter
System4f.insert
System4f.intermediateConjugates
System4f.load
System4f.magnification
System4f.mul_beam
System4f.mul_matrix
System4f.mul_ray
System4f.opticalInvariant
System4f.pointsOfInterest
System4f.pop
System4f.principalPlanePositions
System4f.profileFromRayTraces
System4f.save
System4f.toStruct
System4f.trace
System4f.traceMany
System4f.traceManyNative
System4f.traceManyOpenCL
System4f.traceManyThrough
System4f.traceManyThroughInParallel
System4f.traceThrough
System4f.transferMatrices
System4f.transferMatrix
Axicon
Specialty Lenses
Olympus
Edmund Optics
Nikon
Thorlabs
Materials
Zemax reader
Documents & Examples
Contribute
FAQ
RayTracing
RayTracing API Reference
System4f
System4f.fromStruct
View page source
System4f.fromStruct
raytracing.System4f.
fromStruct
(
self
,
theStruct
)