RayTracing
RayTracing
Getting Started
GPU-Accelerated Ray Tracing with OpenCL
RayTracing API Reference
Matrix
Matrix
Matrix
Matrix.__init__
Matrix.backFocalLength
Matrix.backwardConjugate
Matrix.display
Matrix.displayHalfHeight
Matrix.effectiveFocalLengths
Matrix.flipOrientation
Matrix.focalDistances
Matrix.focusPositions
Matrix.forwardConjugate
Matrix.fromFocusToFocus
Matrix.fromStruct
Matrix.frontFocalLength
Matrix.hasFiniteApertureDiameter
Matrix.magnification
Matrix.mul_beam
Matrix.mul_matrix
Matrix.mul_ray
Matrix.opticalInvariant
Matrix.pointsOfInterest
Matrix.principalPlanePositions
Matrix.profileFromRayTraces
Matrix.toStruct
Matrix.trace
Matrix.traceMany
Matrix.traceManyNative
Matrix.traceManyOpenCL
Matrix.traceManyThrough
Matrix.traceManyThroughInParallel
Matrix.traceThrough
Matrix.transferMatrices
Matrix.transferMatrix
Aperture
CurvedMirror
DielectricInterface
DielectricSlab
Lens
Space
ThickLens
MatrixGroup
ImagingPath
Ray
Rays
Compact Rays (GPU-ready)
Ray Traces
Laser Path
Gaussian Beam
Components
Axicon
Specialty Lenses
Olympus
Edmund Optics
Nikon
Thorlabs
Materials
Zemax reader
Documents & Examples
Contribute
FAQ
RayTracing
RayTracing API Reference
Matrix
Matrix.toStruct
View page source
Matrix.toStruct
raytracing.Matrix.
toStruct
(
self
)