RayTracing
RayTracing
Getting Started
GPU-Accelerated Ray Tracing with OpenCL
RayTracing API Reference
Matrix
Matrix
Aperture
CurvedMirror
DielectricInterface
DielectricSlab
Lens
Space
Space
Space.__init__
Space.transferMatrix
Space.backFocalLength
Space.backwardConjugate
Space.display
Space.displayHalfHeight
Space.effectiveFocalLengths
Space.flipOrientation
Space.focalDistances
Space.focusPositions
Space.forwardConjugate
Space.fromFocusToFocus
Space.fromStruct
Space.frontFocalLength
Space.hasFiniteApertureDiameter
Space.magnification
Space.mul_beam
Space.mul_matrix
Space.mul_ray
Space.opticalInvariant
Space.pointsOfInterest
Space.principalPlanePositions
Space.profileFromRayTraces
Space.toStruct
Space.trace
Space.traceMany
Space.traceManyNative
Space.traceManyOpenCL
Space.traceManyThrough
Space.traceManyThroughInParallel
Space.traceThrough
Space.transferMatrices
ThickLens
MatrixGroup
ImagingPath
Ray
Rays
Compact Rays (GPU-ready)
Ray Traces
Laser Path
Gaussian Beam
Components
Axicon
Specialty Lenses
Olympus
Edmund Optics
Nikon
Thorlabs
Materials
Zemax reader
Documents & Examples
Contribute
FAQ
RayTracing
RayTracing API Reference
Space
Space.pointsOfInterest
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Space.pointsOfInterest
raytracing.Space.
pointsOfInterest
(
self
,
z
)
Any points of interest for this matrix (focal points, principal planes etc…)