RayTracing
RayTracing
Getting Started
GPU-Accelerated Ray Tracing with OpenCL
RayTracing API Reference
Matrix
MatrixGroup
ImagingPath
Ray
Rays
Rays
ObjectRays
UniformRays
RandomRays
LambertianRays
RandomLambertianRays
RandomLambertianRays
RandomLambertianRays.__init__
RandomLambertianRays.randomRay
RandomLambertianRays.append
RandomLambertianRays.display
RandomLambertianRays.displayProgress
RandomLambertianRays.load
RandomLambertianRays.rayAnglesHistogram
RandomLambertianRays.rayCountHistogram
RandomLambertianRays.save
RandomUniformRays
Compact Rays (GPU-ready)
Ray Traces
Laser Path
Gaussian Beam
Components
Axicon
Specialty Lenses
Olympus
Edmund Optics
Nikon
Thorlabs
Materials
Zemax reader
Documents & Examples
Contribute
FAQ
RayTracing
RayTracing API Reference
RandomLambertianRays
RandomLambertianRays.randomRay
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RandomLambertianRays.randomRay
raytracing.RandomLambertianRays.
randomRay
(
self
)
→
Ray