Ray.at¶
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raytracing.Ray.at(self, z) This function returns a ray at position z parallel to the current ray. Z is not the distance, it is the position. The distance is (z-self.z)
Parameters: z (float) – Position in z where we want the output ray Returns: ray – A Ray at position z, with y interpolated and theta unchanged Return type: an interpolated Ray Notes
If ray is blocked, then the output Ray will be blocked too
See also